An award-winning writer, director, and real-time VFX artist, Rob was an early adopter of using real-time game engines like Unreal Engine for non-game storytelling and filmmaking.
Known for actively embracing and testing new real-time innovations, consistently pushing the boundaries of filmmaking by incorporating cutting-edge technologies such as real-time rendering, virtual production, and dynamic VFX workflows. This allows for more efficient production pipelines and enhances creative flexibility, ensuring a seamless blend of visual storytelling and technical advancement
He passionately advocates real-time technology as the future of film and TV production, and has helped set up and champion Dimension's virtual production capabilities.